You can also just sit back and watch enemies fight each other if you so desire, since it happens fairly regularly when spawn regions overlap. Encountering the Gunner base in the southwest was a lot more interesting with this on - dozens of enemies to fight, and sometimes multi-faction battles. More Spawns - High [.which adds quite a lot of new spawn locations to the game, as well as upping the amount spawned. Also works in survival, albeit with a longer time. I selected the 72/144 version (72 hours/144 hours for uncleared/cleared respectively, measured in ingame hours) because the base version felt too fast. In vanilla, you can feasibly clear the whole map and still have ingame time remaining before respawns.
So please help me make this mod a reality, I don't know anything about mod creation but I can give idea and insights for developing a very good mod.Immersive Cell Respawn (72/144 version) [.which means you won't run out of cells to clear. If someone could make this mod possible it would be the most immersive mod yet and a step closer to a more logical fallout world to play even on the unforgiving survival mode. But I still find the frequency of range weapon enemies to still be not logical. Settlers should commonly be using melee weapons but pipe weapons are also an option, around a 50/50 of melee and pipe weapons (melee and pipe weapons).Īlready found a mod that somewhat tackles this issue. The Children of Atom also are somewhat logical as they are the only enemies that uses gamma weapons but frequency of range users should be reduced and melee users increased.
The Rust Devils are also somewhat logical as they are far more advance than a ordinary raider but should have more pipe weapons rather than pre-war weapons (ballistic weapons and very rare energy and plasma weapons). The Gunners are somewhat logical because they can afford to buy this weapons with the caps they earn from there contracts (ballistic weapons with some energy weapons and very rare plasma weapons). The Brotherhood of Steel are also logical as they scavenge and horde pre-war weapons and technology for personal use (ballistic, energy and plasma weapons. For explosives, lessen the enemies that uses molotovs and make pre-war explosives rarer and very expensive.įor exemptions, synths, coursers and institute members are already logical as they are far more technologically advanced that others (energy and plasma weapons). And for range weaponry, pipe weapons should be more common than others and make pre-war weapons rarer and very expensive. And also, since almost 90% of enemies uses range weaponry, it is very hard to play the game especially on survival difficulty as enemies not only have powerful range weapons but also has unlimited ammo compared to the player having limited range weapon capability and ammo capacity.Īs a solution, I wish someone could make a mod that overhauls the frequency of range weapon enemies and make melee enemies more common, especially for super mutants that are known for there brute strength, for example, 7/10 enemies uses melee weapons, 2/10 uses pipe weapons, and only 1/10 uses pre-war or special weapons (mainly for boss and special enemies).
And for explosives, molotovs are somewhat logical as they are easily craftable, but then again its been over 200 years, alcohols and beverages used to make them are already rare.
Also super mutants are known as brutes, wouldn't it be more logical for them to use melee weapons more often rather than range weapons as they have arms made for bashing and not aiming. And after more than 200 years, pre-war weapons especially pre-war explosives should already be very rare as some would have already been destroyed and there are very few weapons cache left to be discovered. Pipe weapons are more logical range weapons as they are crafted from obtainable materials, but then again, the ammo being used with this weapons aren't. With this Fallout 4 mod, you can essentially improve the Workshop tool and turn it into a god-building mode.Here are some of the features you can look forward to with this mod: Flight: You. It would be more logical for humans and super mutants to be using melee weapons as they are more easily obtainable and craftable. I mean it's been over 200 years since the Great War, how come there still enough pre-war weapons existing especially with enemies and settlers. I really would be grateful if someone make a mod that makes pre-war range weapon and explosives less common on most human & super mutant enemies, especially on raiders, trappers, child of atom, settlers and other human NPCs in-game.